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ShaderLab on Unity3d Indie

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Hi,

I'm using Unity3d Indie and currently considering to get my hands dirty with shader code. Are there limitations on the Indie version regarding shaders ? What problems can I expect ? Can I solve these problems ?

I figure there could be some restrictions that make producing powerful shaders tough. Let's assume a static variable like LightPos_1 is not available. That would be a total blocker to shader development. Do I have to expect a drawback like this ?

Moreover any advice is welcome. If you know a good tutorial / tool, please let me know of it.

I've just found thishttp://unity3d.com/support/documentation/Components/class-RenderTexture.html

I am shocked. How can I implement advanced effects without rendering to textures first ?


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