Hello,
I've been working on porting a 3rd party image effect hlsl shader to Unity and I have a buffer to set for the shader to work correctly.
Buffer _bSamplePattern : register(t2);
My question is, is there any way to set the `Buffer` of the instanced material in the c# code or I have to rewrite the buffer thing into something else?
Thanks,
Raul
MadGoat Studio
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