Hi All,
I'm trying to wrap my head around custom render textures.
All I want is a simple example of setting it up (e.g. what connects to what).
The docs have failed me (or vice versa?)
Here's what I want to be able to set up:
1. Create a CRT
2. Assign it to a material
3. Assign the processing material to it
4. Assign the result to a quad in the scene
Just seeing it update realtime or ondemand (with a script call). Does anyone have experience with that simple setup?
Thanks,
Also, the initialize example in the documentation has a bug (I think it needs a 'return' keyword).
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