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Builtin Shader UI/Unlit/Transparent Yellow Pixels Read As White

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Hi All, I'm using the builtin shader that comes with the Unity UI found at UI/Unlit/Transparent. When I read then write (without changing any pixels) the texture it makes yellow pixels become white. Is there anything that is a standard mistake that I might be able to look at? I've currently checked the color mask but it is working fine. Crazy enough, red pixels are fine and green pixels are too (yellow is red and green). Any ideas are appreciated. Thanks!

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