I just started with shader coding in unity and I am trying to figure out how to get similar features to what we get in C# (if I type gibberish in C# it underlines in red, if I start typing a variable in C# it gives me suggestions to fill it in quickly). How do you get a system that can do this for hlsl code?
I am clumsy and often do stupid stuff while coding and forget to declare things or spell variables wrong the second time around. It would save a lot of time if I had a way to catch simple errors without the back and forth between visual studio and Unity.
Thank you in advance!
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