I am trying to make a custom lighting system for Unity to solve some strange problems I have had with the native lighting system. For this I have opted for a script partnered with a shader, and for futureproofing along with allowing for use in all pipelines, I am making the shader using HLSL. I just can't find any way to learn it that works for me. Is there a good tutorial to learn how to work in HLSL without following an old tutorial or diving through a confusing maze of documentation?
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