Hey everybody. I'm trying to create a shader that triangulates a texture. In first step the realtime part is not that important.
This is my plan to achieve this:
All this code is in the fragment shader part:
1. Apply Harris Corner detection to find interesting points / corners in the image.
2. Use this list of points an use Delaunay to create the triangles and color them in different colors.
Can I achieve this with a shader or is it the wrong way?
This is the effect I try to get
![alt text][1]
Thanks for your help.
[1]: /storage/temp/100949-delaunay-effect.jpg
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