Hi guys,
it looks like the pow function does crazy things if the exponent is too big. For example if it's 10 it causes the shader to simply return 0, regardless the result of the operation.
The interesting point is, how can this be dependent on the OS (it actually is, the error does not happen on Linux of Mac)?
And it also depends on the project it is into: the shader is working right in one project, and gives the error in another.
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