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Triangulate image in realtime

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Hey everybody. I'm trying to create a shader that triangulates a texture. In first step the realtime part is not that important. This is my plan to achieve this: All this code is in the fragment shader part: 1. Apply Harris Corner detection to find interesting points / corners in the image. 2. Use this list of points an use Delaunay to create the triangles and color them in different colors. Can I achieve this with a shader or is it the wrong way? This is the effect I try to get ![alt text][1] Thanks for your help. [1]: /storage/temp/100949-delaunay-effect.jpg

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