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How to multiply a float4x4 and a float4 in unity shaders?

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I'm trying to make a post-processing shader to simulate what a colorblind person would see. In glsl you should just need to multiply the color by a mat4 but unity shaders doesn't have this since I think it uses hlsl. I've been trying to figure out how to do it in Unity Shaders but can't figure it out. Right now the error I get is "type mismatch" on line 55 which is ***(float4 col = tex2D(_MainTex, i.uv);)*** Does anyone know how to do this? Thanks in advance. sampler2D _MainTex; float4x4 _Tritanopia = { 0.97, 0.11, -0.08, 0.0, 0.02, 0.82, 0.16, 0.0, -0.06, 0.88, 0.18, 0.0, 0.0, 0.0, 0.0, 1.0 }; float4 frag (v2f i) : SV_Target { float4 col = tex2D(_MainTex, i.uv); // just invert the colors col = col * _Tritanopia; return col; } ENDCG

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