so, I have this Skybox shader in hlsl which I'm editing on top of where I need to properly Wrap UV so I can Apply the texture to the moon properly... I have tried a few things but all seem to distort the texture.. and I'm almost certain it's because of the UV, and since I'm new to hlsl I have no idea what to do...
@andrew-lukasik
(sorry if it's a lil messy I'm trying to figure out what's going on... :))
the shader does everything I need except for the moon texture, I would love some help
Thanks.
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[Code][1]
[1]: /storage/temp/206452-shader-skyboxcubemap-extended-1.txt
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