Attempting to bind Texture as UAV without Flag error.
Hey I am new to compute shaders and have been playing around with a pixelation and palletization shader, but after a bit of poking around It started erroring on the line "color =...
View ArticleHLSL Shader gives error, output parameter 'Direction' not completely initialized
I've been following a tutorial over a cel shader and I've been getting an error that only I seem to have. The error says, Shader error in 'Master': 'MainLight_float': output parameter 'Direction' not...
View ArticleUnity URP shader does not update
I have .shader file and .hlsl file which included inside the .shader. When I make any code update in thr .hlsl file, changes don't occur in the editor, even if I recompile the shader and press play it...
View ArticleBad compute shader performance using millions of threads, even with empty shader
I'm trying to create a Newton particle simulation using compute shaders. In order to visualize it I calculate every particle position and project it onto a RenderTexture. There are several examples...
View ArticleApplying a texture to the moon in a skybox shader
so, I have this Skybox shader in hlsl which I'm editing on top of where I need to properly Wrap UV so I can Apply the texture to the moon properly... I have tried a few things but all seem to distort...
View ArticlePoint cloud selection via pixel color
I currently have a custom point cloud shader for Unity. The point clouds are represented as a collection of meshes, each point being a vertex in a mesh. The shader displays a billboard/quad with...
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