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what would you choose to write unity shaders GLSL, HLSL/CG or Surface lang?

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Hi!, I'm pretty new to shader programming. I want to start to write some of them but have a little problem about what language to choose. I have read a bunch of threads, have seen a bunch of videos and read some tutorials. I have seen people using Surface shaders, others like the book at wikibooks use GLSL and others HLSL/CG. What language do you recomend to start to write shaders in unity? I really prefer a low level language at first to understand everything so, I think surface shaders is not what I'm looking for. On the other hand after reading a post on unity blog, it seems they translate all to GLSL shaders, so, it GLSL my best option? It seems there are an orange book that seems to be a nice book about GLSL shaders. What do you think? Could you give a hand here with all this mess? Thanks in advance.

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