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Can this shader run in unity?

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Hello! First of all, I have no idea about shaders. I would like to run this shader inside Unity ( http://glsl.heroku.com/e#6303.3 ) I read it should be in a language called CG but I have no idea how to convert it to CG. can anyone provide me the appropriate shader code? Also. Would it run in Unity Basic? Thanks! edit: shader code #ifdef GL_ES precision mediump float; #endif uniform float time; uniform vec2 mouse; uniform vec2 resolution; void main( void ) { vec3 color; float sum = 0.0; float size = 25.0; float r = 2.0; float g = 1.0; for (int i = 0; i < 3; ++i) { vec2 position = resolution / 2.0; position.x += sin(time + 10.0 * float(i)) * 50.0; position.y += cos(time+ 5.0 * float(i)) * 50.0; float dist = length(gl_FragCoord.xy - position); sum += size / pow(dist, g); } if (sum > r) color = vec3(1,1,1); gl_FragColor = vec4(color, 1); }

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